Support for VR headset playback on 360 videos
considering
J
James Oldfield
One of the strongest use cases for 360 is playback within a VR headset. Platforms such as Youtube and Thinglink support this form of playback, placing the user effectively inside the video. Headtracking is a much more natural way to "look around" within a 360 video.
M
Marc Jennings
considering